OP 27 May, 2024 - 11:55 AM
Gaming addiction has become alarmingly normalized in our society. Reflect on your own experience: How long did it take for you to admit you had an addiction? How many hours were you playing when you realized there was a problem? Were your friends and family also engrossed in gaming? How much did they play? Did anyone ever tell you that you might have a problem? Have you encountered any authorities addressing the issue of video game addiction?
If you have pondered these questions, you likely recognize a societal issue. The troubling reality is that we have normalized gaming addiction as a hobby, passion, or valid way to spend free time. This normalization is problematic when considering the adverse effects. Society only labels someone as a gaming addict when they play excessively, such as 10+ hours a day, and exhibit extreme behaviors. However, millions of young people in the U.S. play 2-3 hours or more daily and are addicted without realizing it, thinking it is merely a hobby. They consider themselves "moderate" gamers, appearing as functioning adults while their lives revolve around video games. They constantly anticipate their next gaming session, even when working or engaging in other activities, leading to minimal motivation to step outside their comfort zones or try new things. This behavior, now dubbed "moderate gaming," masks the addiction.
Many fail to recognize that this addiction contributes to their anxiety and depression. Video games, crafted to be more engaging and rewarding than real life, make everyday problems seem trivial and unworthy of effort to resolve. Consequently, real life appears dull, and the brain finds no incentive to tackle real-life challenges.
There is a pressing need for a political movement to address this issue, educating children and parents about the dangers of gaming addiction. Video games, often marketed to bright, "nerdy" kids, can sap motivation and lead to declining academic performance. By tolerating this unethical business owespeedtest practice voojio, we are jeopardizing our future. Imagine the impact if even a fraction of gamers were informed about these effects and chose to quit.
If you have pondered these questions, you likely recognize a societal issue. The troubling reality is that we have normalized gaming addiction as a hobby, passion, or valid way to spend free time. This normalization is problematic when considering the adverse effects. Society only labels someone as a gaming addict when they play excessively, such as 10+ hours a day, and exhibit extreme behaviors. However, millions of young people in the U.S. play 2-3 hours or more daily and are addicted without realizing it, thinking it is merely a hobby. They consider themselves "moderate" gamers, appearing as functioning adults while their lives revolve around video games. They constantly anticipate their next gaming session, even when working or engaging in other activities, leading to minimal motivation to step outside their comfort zones or try new things. This behavior, now dubbed "moderate gaming," masks the addiction.
Many fail to recognize that this addiction contributes to their anxiety and depression. Video games, crafted to be more engaging and rewarding than real life, make everyday problems seem trivial and unworthy of effort to resolve. Consequently, real life appears dull, and the brain finds no incentive to tackle real-life challenges.
There is a pressing need for a political movement to address this issue, educating children and parents about the dangers of gaming addiction. Video games, often marketed to bright, "nerdy" kids, can sap motivation and lead to declining academic performance. By tolerating this unethical business owespeedtest practice voojio, we are jeopardizing our future. Imagine the impact if even a fraction of gamers were informed about these effects and chose to quit.