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   1906

[FIXED] HyperX COD : Cold War Source

by Magnetta - 26 January, 2022 - 11:16 AM
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#1
Original Owner was
HyperX, Before i met hyper he was Overpricing "Sources" for 20K$.
The Original Source has been Posted but it is pretty broken due to the Deobfuscation.


Thanks to him using his own "Obfuscation" which is literally 
ConfuserEX Modded or something with Beds idk 
but i seen the source pop up again.
This is probably one of the only sources that work and i've tested.
Its outdated cause of updates but you can even get the Offsets in Cheat Engine
If you need help updating or if their is an compile issue feel free to let me know.

!!! PROCEED WITH CAUTION PLEASE !!!
VT : Here
DL : Here

The Source is unchecked for any sort of Authentication but i'm pretty sure there's not.
I just added a different form to open and when you press a button it opens the main form.

This only works for COLD WAR 
Please don't open the source if you have 
WARZONE , RUST , R6 Opened 
They *MAY* Get you banned.

HyperX. Stop reselling skidded panels
Credits to zqinith for the Original Release.
his injection method will still work if you update offsets.
Its not that hard to update all i ask is for you don't to resell it
if you are using it to learn please do it is EXTREMELY simple to make Cold War Cheats.

Zqinith's Injection Method

 
Code:
 
[list=1]
[*]//scan for function (add +1 to result because 0x48 is the actual start, CC is used to make sig better)
[*]Offsets.ZShoot = MEM.PatternScanGame(MEM.GameBase + 0x1, MEM.GameBase + MEM.GameSize, new byte[] { 0xCC, 0x48, 0x89, 0x5C, 0x24, 0x08, 0x48, 0x89, 0x74, 0x24, 0x10, 0x48, 0x89, 0x7C, 0x24, 0x18, 0x55, 0x41, 0x54, 0x41, 0x55, 0x41, 0x56, 0x41, 0x57, 0x48, 0x8D, 0x6C, 0x24, 0xA0 }, new string[] { "CC", "48", "89", "5C", "24", "08", "48", "89", "74", "24", "10", "48", "89", "7C", "24", "18", "55", "41", "54", "41", "55", "41", "56", "41", "57", "48", "8D", "6C", "24", "A0" }, 1) + 1;
[*]//this patches the function for kills to jmp to our code cave
[*]var CodeCave = MEM.AllocateMemory(0x1000); //if your shit memory class cant allocate then just find some empty bytes inside of game region
[*]var OP_Difference = ((MEM.GameBase + Offsets.ZShoot + 0x5) - (CodeCave + 0x3A)) - 0x4;//calculate the relative address (shitty way of doing this could of just pushed adder into bytes directly)
[*]//write the moddified bytes into our cave
[*]MEM.WriteBytes(CodeCave, new byte[] { 0x4C, 0x8B, 0x54, 0x24, 0x30, 0x4D, 0x85, 0xD2, 0x74, 0x1C, 0x48, 0xB8, 0x12, 0x78, 0x92, 0xF7, 0x48, 0x56, 0xA5, 0x76, 0x49, 0x39, 0x02, 0x75, 0x0D, 0x48, 0xB8, 0x9E, 0x10, 0xBB, 0xB7, 0x8D, 0x3D, 0xFF, 0x7B, 0x49, 0x89, 0x02, 0x48, 0xC7, 0x44, 0x24, 0x38, 0xC4, 0x09, 0x00, 0x00, 0x4C, 0x89, 0x54, 0x24, 0x30, 0x48, 0x89, 0x5C, 0x24, 0x08, 0xE9, 0x23, 0xEB, 0xEF, 0x05 });
[*]//write the return address
[*]MEM.WriteInt32(CodeCave + 0x3A, (int)OP_Difference);
[*] 
[*]//write the bytes to jump to cave
[*]MEM.WriteBytes(MEM.GameBase + Offsets.ZShoot, new byte[] { 0xE9, 0, 0, 0, 0 });
[*]//write the relative address into our jmp
[*]MEM.WriteInt32(MEM.GameBase + Offsets.ZShoot + 0x1, -(int)OP_Difference - 0x3A - 0x4);
[/list]

Functions and Features

• Dark Aether Unlock (1SD Shoot one bullet from each category to unlock DA, all gold viper/diamond unlocked in under 10 seconds)
• Kill Multiplier (Each kill counts as 200, useful for unlocking camos in all categories)
• Auto Weapon Cycle (Will cycle weapon after x amount of kills/x amount of shots)
• Kill All Players and Reset Tool
• Quick Dark Aether Preset Settings (this will enable all the features you need to do a dark aether lobby without setting them yourself)

Player Options
• Godmode
• Unlimited Points
• Unlimited Ammo
• Rapid Fire
• Speed run
• 100% Critical's
• Weapon Cycle
• Give Weapon
• Teleport To Location
• Send Player to Jail
• TP Zombies to Crosshair
• Rainbow Gun Cycle

Lobby Options:
• Teleport Zombies and Set Location

DMU Soft Unlock (Included)
• Create a Customs Game Match
• Invite Players
• Remove time/score limit
• Add bots (after all players have joined, make sure to follow this correctly)
• Start Match
• Once spawned in turn on "Instant MP Diamond" (make sure its during the countdown while players cant move)
• Turn on Weapon Cycle, God Mode, Unlimited Ammo for each player
• Set Kill Cycle to 2
• Set Shots Cycle to 5000 (so guns wont swap from shots)
• Each player gets 2 kill per each of the first 9 guns (once they reach AK in cycle they are good)
• Press "Kill All and Reset" to disable everything
• End match
• Save Blueprints

The Fixes are *UNDETECTED* but still proceed with Caution 
Vouch and like yet again this wasn't just me doing it.
I Didn't like hyperx but i am very happy to see his shit tools crumble

DancingClown DancingClown
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#3
Hello help
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#4
Specify your issue please and thank you
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#7
This is a bump
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#8
This is a bump

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