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BustaDice SCRIPT ⚠️ MONEY MAKING METHOD ⚠️ 2022 tested by lots of people ⚠️ DWC ! ⚠️

by SANTA - 28 April, 2022 - 12:08 PM
This post is by a banned member (happylion14) - Unhide
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var config = {
    wager: {
        value: 1000,
        type: 'balance',
        label: 'Base bet'
    },
    payout: {
        value: 2,
        type: 'multiplier',
        label: 'Payout'
    },
    maxBet: { label: "Max Bet", type: "balance", value: 1000000 },
    minBalance: { label: "Stop if BR <", type: "balance", value: 5000000 },
    maxBalance: { label: "Stop if BR >", type: "balance", value: 5000000 },
    change_seed_next: { label: "Change Seed After", type: "number", value: 2500 },
};
var engine = this
const dcheck = () => { try { engine.getState() } catch (e) { return true } return false }
const emitter = {
    on(name, func) { this._s[name] = this._s[name] || []; this._s[name].push(func) }, _s: {},
    emit(name, ...args) { if (!this._s[name]) { return; } this._s[name].forEach(f => f(...args)) }
}
const dice = dcheck();
if (dice) {
    var engine = emitter;
}
let wantedProfitInBits = config.wager.value / 100;
let netProfit = 0;
let baseList = [];
let currentGamesPlayed = 0;
let maxBet = 0;
let balanceNeeded = 0;
let wins = 0;
let loses = 0;
let currentlyPlaying = true;
let SPLIT_INTO = 3;
var MAX_LOSE = 0;
var SESSION_NET_PROFIT = 0;
var SESSION_MAX_BALANCE_NEEDED = 0;
var ALL_GAMES = [];
var SESSION_TIMES_ENTERED = 0;
var SMALL_SESSION_NET_PROFIT = 0;
var minBalance = config.minBalance.value;
var maxBalance = config.maxBalance.value;
var currentBalance = balance;
var change_seed_next = config.change_seed_next.value

initScript();

function getCurrentBetLightGuide() {
    let currentMultiplier = 0;
    let currentBet = null;
    if (netProfit >= 0 && currentGamesPlayed > 0) {
        return currentBet;
    }
    if (baseList.length >= 2) {
        currentMultiplier = baseList[0] + baseList[baseList.length - 1];
        currentBet = (currentMultiplier * config.wager.value);
    } else if (baseList.length === 1) {
        currentMultiplier = baseList[0];
        currentBet = (currentMultiplier * config.wager.value) * 2;
    } else {
        currentMultiplier = null;
    }
    return currentBet;
}

function initScript() {
    SESSION_TIMES_ENTERED += 1;
    baseList = [1, 2, 3];
    netProfit = 0;
    currentGamesPlayed = 0;
    maxBet = 0;
    balanceNeeded = 0;
    wins = 0;
    loses = 0;
    currentlyPlaying = true;
    SMALL_SESSION_NET_PROFIT = 0;
    minBalance = config.minBalance.value;
    maxBalance = config.maxBalance.value;
    currentBalance = balance;
}

if (engine.gameState === "GAME_STARTING") {
    makeBet();
}

engine.on('GAME_STARTING', onGameStarted);
engine.on('GAME_ENDED', onGameEnded);

function onGameStarted() {
    if (!currentlyPlaying) {
        initScript();
    }
    let currentBet = getCurrentBetLightGuide();

    if (!currentBet) {
        currentlyPlaying = false;
        printEndStatus();
        initScript();
    }
    makeBet();

    if (currentBalance > maxBalance || currentBalance < minBalance) {
        console.log("Should stop due to min or max balance")
        stop()
    }
     
     else {
    console.log("Net profit is ",netProfit)
    }

    if (currentBet > maxBet) {
        console.log("Should stop due to max bet reached")
        stop()
    }

    else {
        console.log("Current bet is",currentBet)
    }
}

function onGameEnded() {
    ALL_GAMES.push(engine.history.first().bust);
    let lastGame = engine.history.first();
    // If we wagered, it means we played
    if (!lastGame.wager) {
        return;
    }

    let lastBet = getCurrentBetLightGuide();

    if (lastGame.cashedAt) {
        let profit = Math.round(((lastBet * config.payout.value) - lastBet) / 100);
        netProfit += profit;
        SESSION_NET_PROFIT += profit;
        SMALL_SESSION_NET_PROFIT += profit
        logTime(`Won ${profit} bits`);
        if (baseList.length > 1) {
            baseList.splice(baseList.length - 1, 1);
        }
        baseList.splice(0, 1);
        wins += 1;
    } else {
        var lost = lastBet / 100;
        logTime(`Lost ${lost} bits`);
        netProfit -= lost;
        SESSION_NET_PROFIT -= lost;
        baseList.push(lastBet / config.wager.value);
        loses += 1;
    }
    currentGamesPlayed += 1;
    let currentBalanceNeeded = netProfit + ((getCurrentBetLightGuide() / 100) * -1);
    if (currentBalanceNeeded < balanceNeeded) {
        balanceNeeded = currentBalanceNeeded;
    }

    if (currentBalanceNeeded < SESSION_MAX_BALANCE_NEEDED) {
        SESSION_MAX_BALANCE_NEEDED = currentBalanceNeeded;
    }

    logTime('Net profit: ' + netProfit + ' bits. Left to play: ' + baseList.length);
}

async function seed_checking() {
    nonce++
    if (nonce >= change_seed_next) {
        await generateSeed()
        nonce = 0
    }
 }

function printEndStatus() {
    logTime(`Game ended id: ${engine.history.first().id}. Played: ` + currentGamesPlayed + ' Net profit: ' + netProfit + ' bits. Balance needed: ' + balanceNeeded * -1 + ' bits Max bet: ' + maxBet / 100 + ' bits. Wins: ' + (wins / (wins + loses) * 100) + ' % Loses: ' + (loses / (wins + loses) * 100) + ' %');
    logTime(`SESSION NET PROFIT ${SESSION_NET_PROFIT} bits, SESSION MAX BALANCE NEEDED ${SESSION_MAX_BALANCE_NEEDED} bits, SESSION TIMES ENTERED ${SESSION_TIMES_ENTERED}`)
}

function roundBit(bet) { return Math.max(100, Math.round(bet / 100) * 100); };

function makeBet() {
    let currentBet = roundBit(getCurrentBetLightGuide());
    if (!currentBet) {
        printEndStatus();
        return;
    }
    engine.bet(currentBet, config.payout.value);
    if (currentBet > maxBet) {
        maxBet = currentBet;
    }
    logTime('betting ' + Math.round(currentBet / 100) + ' on ' + config.payout.value + ' x');
}

function logTime(msg) {
    let today = new Date();
    let calendarDate = `${today.getDate()}-${today.getMonth() + 1}-${today.getFullYear()}`;
    let now = `${today.getHours()}:${today.getMinutes()}:${today.getSeconds()}`;
}

if (dice) {
    function sleep(ms) { return new Promise(resolve => setTimeout(resolve, ms)); }
    engine.bet = function (value, target) { this.wager = { v: value, t: target }; };
    engine.history = { first() { return this.lastGame; } }, engine.wager = null;
    for (; ;) {
        engine.lastGame = null, engine.wager = null;
        await engine.emit('GAME_STARTING');
        const result = engine.wager ? await this.bet(engine.wager.v, engine.wager.t) : await this.skip();
        engine.history.lastGame = {
            bust: result.multiplier, wager: result.value || 0,
            cashedAt: (result.target && result.target <= result.multiplier ? result.target : 0)
        }
        await engine.emit('GAME_ENDED');
        await sleep(100);
    }
} so good
This post is by a banned member (Jerome102) - Unhide

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