18 November, 2024 - 07:11 AM
import random
import os
from colorama import Fore, Style, init
from typing import List, Tuple
# Initialize colorama for cross-platform support
init(autoreset=True)
class GamePredictions:
def __init__(self):
self.config = {
'mines': {'grid_size': 5, 'max_mines': 24},
'towers': {'min_towers': 2, 'max_towers': 3, 'levels': 8},
'keno': {'grid_sizes': {'easy': 8, 'medium': 8, 'hard': 10}},
'slide': {'modes': {'normal': (['R', 'B', 'G'], [48, 48, 4]),
'special': (['R', 'P', 'Y'], [70, 25, 5])}},
'cups': {'min_cups': 2, 'max_cups': 5},
'crash': {'min_multiplier': 1.1, 'max_multiplier': 10.0}
}
def get_valid_input(self, prompt: str, valid_range: Tuple[int, int]) -> int:
"""Get a valid integer input within a specified range."""
while True:
try:
value = int(input(prompt))
if valid_range[0] <= value <= valid_range[1]:
return value
print(f"{Fore.RED}Input must be between {valid_range[0]} and {valid_range[1]}.{Style.RESET_ALL}")
except ValueError:
print(f"{Fore.RED}Invalid input. Please enter a number.{Style.RESET_ALL}")
def print_grid(self, grid: List[List[str]]) -> None:
"""Print a 2D grid with colored elements."""
color_map = {'M': Fore.RED, 'K': Fore.GREEN, 'S': Fore.BLUE}
for row in grid:
print(" ".join([f"{color_map.get(cell, '')}{cell}{Style.RESET_ALL}" for cell in row]))
print()
def mines_prediction(self) -> None:
"""Generate and display a Mines game prediction."""
grid_size = self.config['mines']['grid_size']
max_mines = self.config['mines']['max_mines']
mine_count = self.get_valid_input(f"Enter the number of mines (1-{max_mines}): ", (1, max_mines))
grid = [['S' for _ in range(grid_size)] for _ in range(grid_size)]
positions = random.sample(range(grid_size**2), mine_count)
for pos in positions:
row, col = divmod(pos, grid_size)
grid[row][col] = 'M'
print(f"\n{Fore.CYAN}馃敼 Mines Prediction 馃敼{Style.RESET_ALL}")
self.print_grid(grid)
def towers_prediction(self) -> None:
"""Generate and display a Towers game prediction."""
min_towers, max_towers = self.config['towers']['min_towers'], self.config['towers']['max_towers']
tower_count = self.get_valid_input(f"Enter the number of towers ({min_towers}-{max_towers}): ", (min_towers, max_towers))
print(f"\n{Fore.CYAN}馃敼 Towers Prediction 馃敼{Style.RESET_ALL}")
for level in range(self.config['towers']['levels'], 0, -1):
tower_list = ["T"] * tower_count
safe_tower = random.choice(range(tower_count))
tower_output = " | ".join(["S" if i == safe_tower else "T" for i in range(tower_count)])
print(f"Level {level}: {tower_output}")
print()
def keno_prediction(self) -> None:
"""Generate and display a Keno game prediction."""
difficulties = list(self.config['keno']['grid_sizes'].keys())
difficulty = random.choice(difficulties)
grid_size = self.config['keno']['grid_sizes'][difficulty]
chosen_numbers = random.sample(range(1, grid_size**2 + 1), 5)
print(f"\n{Fore.CYAN}馃敼 Keno Prediction ({difficulty.capitalize()} mode) 馃敼{Style.RESET_ALL}")
grid = [['K' if i in chosen_numbers else 'S' for i in range(1, grid_size**2 + 1)]]
self.print_grid([grid[0][i:i+grid_size] for i in range(0, len(grid[0]), grid_size)])
def slide_prediction(self) -> None:
"""Generate and display a Slide (Roulette) game prediction."""
mode = random.choice(list(self.config['slide']['modes'].keys()))
colors, weights = self.config['slide']['modes'][mode]
result = random.choices(colors, weights=weights, k=1)[0]
print(f"\n{Fore.CYAN}馃敼 Slide (Roulette) Prediction ({mode.capitalize()} mode) 馃敼{Style.RESET_ALL}")
print(f"Predicted Outcome: {result}")
print()
def cups_prediction(self) -> None:
"""Generate and display a Cups game prediction."""
min_cups, max_cups = self.config['cups']['min_cups'], self.config['cups']['max_cups']
cup_count = self.get_valid_input(f"Enter the number of cups ({min_cups}-{max_cups}): ", (min_cups, max_cups))
winning_cup = random.randint(1, cup_count)
print(f"\n{Fore.CYAN}馃敼 Cups Prediction 馃敼{Style.RESET_ALL}")
for i in range(1, cup_count + 1):
status = "W (Ball)" if i == winning_cup else "E (Empty)"
print(f"Cup {i}: {status}")
print()
def crash_prediction(self) -> None:
"""Generate and display a Crash game prediction."""
min_multi, max_multi = self.config['crash']['min_multiplier'], self.config['crash']['max_multiplier']
safe_multiplier = round(random.uniform(min_multi, max_multi), 2)
print(f"\n{Fore.CYAN}馃敼 Crash Prediction 馃敼{Style.RESET_ALL}")
print(f"Recommended Safe Cashout: x{safe_multiplier}")
print()
def clear_screen() -> None:
"""Clear the console screen."""
os.system('cls' if os.name == 'nt' else 'clear')
def main_menu() -> None:
"""Display and handle the main menu."""
predictions = GamePredictions()
icy_text = f"""
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{Style.RESET_ALL}
"""
while True:
clear_screen()
print(icy_text)
print(f"{Fore.CYAN}Choose a game prediction to display:")
print("1. Mines")
print("2. Towers")
print("3. Keno")
print("4. Slide (Roulette)")
print("5. Cups")
print("6. Crash")
print("q. Quit")
print(Style.RESET_ALL)
choice = input(f"{Fore.CYAN}Enter the number of the game you want to display (or 'q' to quit): {Style.RESET_ALL}").strip()
clear_screen()
print(icy_text) # Show the header again after clearing
if choice == '1':
predictions.mines_prediction()
elif choice == '2':
predictions.towers_prediction()
elif choice == '3':
predictions.keno_prediction()
elif choice == '4':
predictions.slide_prediction()
elif choice == '5':
predictions.cups_prediction()
elif choice == '6':
predictions.crash_prediction()
elif choice.lower() == 'q':
print(f"{Fore.CYAN}Exiting the game.{Style.RESET_ALL}")
break
else:
print(f"{Fore.RED}Invalid choice. Please try again.{Style.RESET_ALL}")
input("Press Enter to return to the main menu...")
if __name__ == "__main__":
main_menu()
import os
from colorama import Fore, Style, init
from typing import List, Tuple
# Initialize colorama for cross-platform support
init(autoreset=True)
class GamePredictions:
def __init__(self):
self.config = {
'mines': {'grid_size': 5, 'max_mines': 24},
'towers': {'min_towers': 2, 'max_towers': 3, 'levels': 8},
'keno': {'grid_sizes': {'easy': 8, 'medium': 8, 'hard': 10}},
'slide': {'modes': {'normal': (['R', 'B', 'G'], [48, 48, 4]),
'special': (['R', 'P', 'Y'], [70, 25, 5])}},
'cups': {'min_cups': 2, 'max_cups': 5},
'crash': {'min_multiplier': 1.1, 'max_multiplier': 10.0}
}
def get_valid_input(self, prompt: str, valid_range: Tuple[int, int]) -> int:
"""Get a valid integer input within a specified range."""
while True:
try:
value = int(input(prompt))
if valid_range[0] <= value <= valid_range[1]:
return value
print(f"{Fore.RED}Input must be between {valid_range[0]} and {valid_range[1]}.{Style.RESET_ALL}")
except ValueError:
print(f"{Fore.RED}Invalid input. Please enter a number.{Style.RESET_ALL}")
def print_grid(self, grid: List[List[str]]) -> None:
"""Print a 2D grid with colored elements."""
color_map = {'M': Fore.RED, 'K': Fore.GREEN, 'S': Fore.BLUE}
for row in grid:
print(" ".join([f"{color_map.get(cell, '')}{cell}{Style.RESET_ALL}" for cell in row]))
print()
def mines_prediction(self) -> None:
"""Generate and display a Mines game prediction."""
grid_size = self.config['mines']['grid_size']
max_mines = self.config['mines']['max_mines']
mine_count = self.get_valid_input(f"Enter the number of mines (1-{max_mines}): ", (1, max_mines))
grid = [['S' for _ in range(grid_size)] for _ in range(grid_size)]
positions = random.sample(range(grid_size**2), mine_count)
for pos in positions:
row, col = divmod(pos, grid_size)
grid[row][col] = 'M'
print(f"\n{Fore.CYAN}馃敼 Mines Prediction 馃敼{Style.RESET_ALL}")
self.print_grid(grid)
def towers_prediction(self) -> None:
"""Generate and display a Towers game prediction."""
min_towers, max_towers = self.config['towers']['min_towers'], self.config['towers']['max_towers']
tower_count = self.get_valid_input(f"Enter the number of towers ({min_towers}-{max_towers}): ", (min_towers, max_towers))
print(f"\n{Fore.CYAN}馃敼 Towers Prediction 馃敼{Style.RESET_ALL}")
for level in range(self.config['towers']['levels'], 0, -1):
tower_list = ["T"] * tower_count
safe_tower = random.choice(range(tower_count))
tower_output = " | ".join(["S" if i == safe_tower else "T" for i in range(tower_count)])
print(f"Level {level}: {tower_output}")
print()
def keno_prediction(self) -> None:
"""Generate and display a Keno game prediction."""
difficulties = list(self.config['keno']['grid_sizes'].keys())
difficulty = random.choice(difficulties)
grid_size = self.config['keno']['grid_sizes'][difficulty]
chosen_numbers = random.sample(range(1, grid_size**2 + 1), 5)
print(f"\n{Fore.CYAN}馃敼 Keno Prediction ({difficulty.capitalize()} mode) 馃敼{Style.RESET_ALL}")
grid = [['K' if i in chosen_numbers else 'S' for i in range(1, grid_size**2 + 1)]]
self.print_grid([grid[0][i:i+grid_size] for i in range(0, len(grid[0]), grid_size)])
def slide_prediction(self) -> None:
"""Generate and display a Slide (Roulette) game prediction."""
mode = random.choice(list(self.config['slide']['modes'].keys()))
colors, weights = self.config['slide']['modes'][mode]
result = random.choices(colors, weights=weights, k=1)[0]
print(f"\n{Fore.CYAN}馃敼 Slide (Roulette) Prediction ({mode.capitalize()} mode) 馃敼{Style.RESET_ALL}")
print(f"Predicted Outcome: {result}")
print()
def cups_prediction(self) -> None:
"""Generate and display a Cups game prediction."""
min_cups, max_cups = self.config['cups']['min_cups'], self.config['cups']['max_cups']
cup_count = self.get_valid_input(f"Enter the number of cups ({min_cups}-{max_cups}): ", (min_cups, max_cups))
winning_cup = random.randint(1, cup_count)
print(f"\n{Fore.CYAN}馃敼 Cups Prediction 馃敼{Style.RESET_ALL}")
for i in range(1, cup_count + 1):
status = "W (Ball)" if i == winning_cup else "E (Empty)"
print(f"Cup {i}: {status}")
print()
def crash_prediction(self) -> None:
"""Generate and display a Crash game prediction."""
min_multi, max_multi = self.config['crash']['min_multiplier'], self.config['crash']['max_multiplier']
safe_multiplier = round(random.uniform(min_multi, max_multi), 2)
print(f"\n{Fore.CYAN}馃敼 Crash Prediction 馃敼{Style.RESET_ALL}")
print(f"Recommended Safe Cashout: x{safe_multiplier}")
print()
def clear_screen() -> None:
"""Clear the console screen."""
os.system('cls' if os.name == 'nt' else 'clear')
def main_menu() -> None:
"""Display and handle the main menu."""
predictions = GamePredictions()
icy_text = f"""
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{Style.RESET_ALL}
"""
while True:
clear_screen()
print(icy_text)
print(f"{Fore.CYAN}Choose a game prediction to display:")
print("1. Mines")
print("2. Towers")
print("3. Keno")
print("4. Slide (Roulette)")
print("5. Cups")
print("6. Crash")
print("q. Quit")
print(Style.RESET_ALL)
choice = input(f"{Fore.CYAN}Enter the number of the game you want to display (or 'q' to quit): {Style.RESET_ALL}").strip()
clear_screen()
print(icy_text) # Show the header again after clearing
if choice == '1':
predictions.mines_prediction()
elif choice == '2':
predictions.towers_prediction()
elif choice == '3':
predictions.keno_prediction()
elif choice == '4':
predictions.slide_prediction()
elif choice == '5':
predictions.cups_prediction()
elif choice == '6':
predictions.crash_prediction()
elif choice.lower() == 'q':
print(f"{Fore.CYAN}Exiting the game.{Style.RESET_ALL}")
break
else:
print(f"{Fore.RED}Invalid choice. Please try again.{Style.RESET_ALL}")
input("Press Enter to return to the main menu...")
if __name__ == "__main__":
main_menu()