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Who and what is Dragonbane for?

by evabee - 13 November, 2024 - 08:51 AM
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What sort of adventures are you running in Dragonbane? Why Dragonbane vs a different system? What does Dragonbane do well?

I was kind of shocked when I read Dragonbane last year, because it was the first Free League game I had no idea what to do with.

Every other Free League game I've read was incredibly good at staking out what the system was meant to emulate. I immediately understood what sort of stories the games were aiming to push the players through. A lot of that has to do with the pre-writtent content the games would come with: Adventure sites, event tables, survival mechanics, etc.

But Dragonbane didn't have that same focus. I read through the rulebook and metaphorically just felt cold and alone; confused as to what I was supposed to make of it all.

I want to make very clear this is NOT a value judgement of the system. And I am very much not looking for people to come in and agree with me. I'm legitimately asking what sorts of adventures people are having fun with in the system.
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Dragonbane is a bit of a sandbox system, which can feel daunting at first, but that’s also its strength—it gives you freedom to shape the tone and style of your adventures. I’ve found that it works really well for lighthearted, pulp-style fantasy with a mix of exploration, problem-solving, and fast-paced combat. One approach is to focus on short, episodic adventures: dungeon crawls, quirky NPCs with odd quests, or escalating local mysteries that let the players lean into the humor and drama. The system’s simplicity makes it great for improv and player-driven stories. If you’re feeling lost, try using inspiration from old-school modules or Free League’s own adventure seeds to kickstart ideas. It’s less about survival mechanics and more about letting the group’s creativity shape the narrative.
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thanks man

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