This course will teach you what you need to know in order to make a 2D sprite based game in Unity editor version 5.6 (Latest Beta version at this time). The techniques used in this series are the same ones I used to make my own game Heart Battle for PC and mobile devices. Currently the course in in progress, it will be completed in the coming month and should be updated from time to time with new relevant content after that as well. The rough finished course list should look something like this when done. 2D Sprite Game Development in Unity Understanding the Scene and Game Interface
Scene Hierachy
What kinds of assets will you need to make a game (PNG Sprites, MP3 / WAV Audio)
Organizing Your Project
GameObjects and Transforms
Tags and Layers
Camera
Canvas Box / Circle / Polygon Colliders & Rigid Bodies (in action too)
Controlling Canvas Positioning (Anchors etc) Text Components Buttons Sliders Menu Screens Canvas Groups and Scalers
Audio Sources and Audio Listeners
Animation
Cutting Sprites for Use in Game Animations
Animation Controllers
Override Animation Controllers
Player Animation (Animation / Animator) Animation Trees)
Scripting
Setting Up Scripter of Choice for Unity (Visual Studio etc)
MonoBehaviours and Unity Lifecycl
Player Control Scripting
Instantiating Game Objects through Script
Raycasts and Collision Detection
Send / Broadcast Message
Building a Screen Fader (probably include my script)
Save / Load System (Check Asset Store for Example)
Coroutines
Defining and Activating Events
UnityEvents and Reorderable Event Lists
Editor Menu Items Changing Scenes
Services
Adding Ads to Game
Enabling Collaboration
Cloud Build
Configuring for Export
Building Project Settings
Mobile / Other Exports
Extra Scripts
OpenGameArt and Using Creative Commons Assets
Importing Materials through the Asset Store
Pixel Perfect Camera Scripts
Vexe Package
Pause Button
Tiled2Unity
Unity IAP
External Tools that May Help
Pyxel Edit
Sprite Illuminator
GIMP / Photoshop
Audacity
Who this course is for:
Enthusiast gamers who want to give making their own game a shot after playing other people's games.
Developers or aspiring game desiginers interested in making a 2D game project and willing to do some C# scripting