on command "//set":
if "%region at player%" contains "spawn":
cancel event
send "&cNot here!"
on command "//pos1":
if "%region at player%" contains "spawn":
cancel event
send "&cNot here!"
on command "//pos2":
if "%region at player%" contains "spawn":
cancel event
send "&cNot here!"
on right click holding wooden axe:
if "%region at player%" contains "spawn":
cancel event
send "&cNot here!"
on command "//set":
if "%region at player%" contains "spawn":
cancel event
send "&cNot here!"
on command "//pos1":
if "%region at player%" contains "spawn":
cancel event
send "&cNot here!"
on command "//pos2":
if "%region at player%" contains "spawn":
cancel event
send "&cNot here!"
on right click holding wooden axe:
if "%region at player%" contains "spawn":
cancel event
send "&cNot here!"
on command "//set":
if "%region at player%" contains "spawn":
cancel event
send "&cNot here!"
on command "//pos1":
if "%region at player%" contains "spawn":
cancel event
send "&cNot here!"
on command "//pos2":
if "%region at player%" contains "spawn":
cancel event
send "&cNot here!"
on right click holding wooden axe:
if "%region at player%" contains "spawn":
cancel event
send "&cNot here!"
on command "//set":
if "%region at player%" contains "spawn":
cancel event
send "&cNot here!"
on command "//pos1":
if "%region at player%" contains "spawn":
cancel event
send "&cNot here!"
on command "//pos2":
if "%region at player%" contains "spawn":
cancel event
send "&cNot here!"
on right click holding wooden axe:
if "%region at player%" contains "spawn":
cancel event
send "&cNot here!"
on command "//set":
if "%region at player%" contains "spawn":
cancel event
send "&cNot here!"
on command "//pos1":
if "%region at player%" contains "spawn":
cancel event
send "&cNot here!"
on command "//pos2":
if "%region at player%" contains "spawn":
cancel event
send "&cNot here!"
on right click holding wooden axe:
if "%region at player%" contains "spawn":
cancel event
send "&cNot here!"
on command "//set":
if "%region at player%" contains "spawn":
cancel event
send "&cNot here!"
on command "//pos1":
if "%region at player%" contains "spawn":
cancel event
send "&cNot here!"
on command "//pos2":
if "%region at player%" contains "spawn":
cancel event
send "&cNot here!"
on right click holding wooden axe:
if "%region at player%" contains "spawn":
cancel event
send "&cNot here!"
on command "//set":
if "%region at player%" contains "spawn":
cancel event
send "&cNot here!"
on command "//pos1":
if "%region at player%" contains "spawn":
cancel event
send "&cNot here!"
on command "//pos2":
if "%region at player%" contains "spawn":
cancel event
send "&cNot here!"
on right click holding wooden axe:
if "%region at player%" contains "spawn":
cancel event
send "&cNot here!"
on command "//set":
if "%region at player%" contains "spawn":
cancel event
send "&cNot here!"
on command "//pos1":
if "%region at player%" contains "spawn":
cancel event
send "&cNot here!"
on command "//pos2":
if "%region at player%" contains "spawn":
cancel event
send "&cNot here!"
on right click holding wooden axe:
if "%region at player%" contains "spawn":
cancel event
send "&cNot here!"
on command "//set":
if "%region at player%" contains "spawn":
cancel event
send "&cNot here!"
on command "//pos1":
if "%region at player%" contains "spawn":
cancel event
send "&cNot here!"
on command "//pos2":
if "%region at player%" contains "spawn":
cancel event
send "&cNot here!"
on right click holding wooden axe:
if "%region at player%" contains "spawn":
cancel event
send "&cNot here!"
on command "//set":
if "%region at player%" contains "spawn":
cancel event
send "&cNot here!"
on command "//pos1":
if "%region at player%" contains "spawn":
cancel event
send "&cNot here!"
on command "//pos2":
if "%region at player%" contains "spawn":
cancel event
send "&cNot here!"
on right click holding wooden axe:
if "%region at player%" contains "spawn":
cancel event
send "&cNot here!"
on command "//set":
if "%region at player%" contains "spawn":
cancel event
send "&cNot here!"
on command "//pos1":
if "%region at player%" contains "spawn":
cancel event
send "&cNot here!"
on command "//pos2":
if "%region at player%" contains "spawn":
cancel event
send "&cNot here!"
on right click holding wooden axe:
if "%region at player%" contains "spawn":
cancel event
send "&cNot here!"
on command "//set":
if "%region at player%" contains "spawn":
cancel event
send "&cNot here!"
on command "//pos1":
if "%region at player%" contains "spawn":
cancel event
send "&cNot here!"
on command "//pos2":
if "%region at player%" contains "spawn":
cancel event
send "&cNot here!"
on right click holding wooden axe:
if "%region at player%" contains "spawn":
cancel event
send "&cNot here!"
on command "//set":
if "%region at player%" contains "spawn":
cancel event
send "&cNot here!"
on command "//pos1":
if "%region at player%" contains "spawn":
cancel event
send "&cNot here!"
on command "//pos2":
if "%region at player%" contains "spawn":
cancel event
send "&cNot here!"
on right click holding wooden axe:
if "%region at player%" contains "spawn":
cancel event
send "&cNot here!"
on command "//set":
if "%region at player%" contains "spawn":
cancel event
send "&cNot here!"
on command "//pos1":
if "%region at player%" contains "spawn":
cancel event
send "&cNot here!"
on command "//pos2":
if "%region at player%" contains "spawn":
cancel event
send "&cNot here!"
on right click holding wooden axe:
if "%region at player%" contains "spawn":
cancel event
send "&cNot here!"
on command "//set":
if "%region at player%" contains "spawn":
cancel event
send "&cNot here!"
on command "//pos1":
if "%region at player%" contains "spawn":
cancel event
send "&cNot here!"
on command "//pos2":
if "%region at player%" contains "spawn":
cancel event
send "&cNot here!"
on right click holding wooden axe:
if "%region at player%" contains "spawn":
cancel event
send "&cNot here!"
on command "//set":
if "%region at player%" contains "spawn":
cancel event
send "&cNot here!"
on command "//pos1":
if "%region at player%" contains "spawn":
cancel event
send "&cNot here!"
on command "//pos2":
if "%region at player%" contains "spawn":
cancel event
send "&cNot here!"
on right click holding wooden axe:
if "%region at player%" contains "spawn":
cancel event
send "&cNot here!"
on command "//set":
if "%region at player%" contains "spawn":
cancel event
send "&cNot here!"
on command "//pos1":
if "%region at player%" contains "spawn":
cancel event
send "&cNot here!"
on command "//pos2":
if "%region at player%" contains "spawn":
cancel event
send "&cNot here!"
on right click holding wooden axe:
if "%region at player%" contains "spawn":
cancel event
send "&cNot here!"