OP 04 August, 2019 - 11:15 PM
[SPOILER ALERT] [SPOILER ALERT] [SPOILER ALERT] [SPOILER ALERT]
When contemplating proper game design theory, one would find much to profit from pondering the examples set forth by game design giant, Hideo Kojima. He has no doubt had a huge impact on the world of gaming and is hailed as a veritable "genius." Even so, this man is not without his detractors and has been increasingly questioned, by many, to the point of suggesting that his genius has led to a kind of "game design madness"!
Luckily, there has been a recent comparison study on two of his former works: Metal Gear Solid and Metal Gear Solid 4. In an attempt to provide humanity with a framework of pertinent information regarding his "loose" game design directions, I submit a line graph, forged from the fires of reason and fact!
For further reading, I have compiled an excerpt of the evidence from this study. This comes in the form of facts and general observations of the two titles, with a side-by-side comparison to determine differences.
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When contemplating proper game design theory, one would find much to profit from pondering the examples set forth by game design giant, Hideo Kojima. He has no doubt had a huge impact on the world of gaming and is hailed as a veritable "genius." Even so, this man is not without his detractors and has been increasingly questioned, by many, to the point of suggesting that his genius has led to a kind of "game design madness"!
Luckily, there has been a recent comparison study on two of his former works: Metal Gear Solid and Metal Gear Solid 4. In an attempt to provide humanity with a framework of pertinent information regarding his "loose" game design directions, I submit a line graph, forged from the fires of reason and fact!
For further reading, I have compiled an excerpt of the evidence from this study. This comes in the form of facts and general observations of the two titles, with a side-by-side comparison to determine differences.
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