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An Analysis of two Metal Gear Solid Games

by Malfern - 04 August, 2019 - 11:15 PM
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[SPOILER ALERT] [SPOILER ALERT] [SPOILER ALERT] [SPOILER ALERT]

When contemplating proper game design theory, one would find much to profit from pondering the examples set forth by game design giant, Hideo Kojima. He has no doubt had a huge impact on the world of gaming and is hailed as a veritable "genius." Even so, this man is not without his detractors and has been increasingly questioned, by many, to the point of suggesting that his genius has led to a kind of "game design madness"!

 
Luckily, there has been a recent comparison study on two of his former works: Metal Gear Solid and Metal Gear Solid 4. In an attempt to provide humanity with a framework of pertinent information regarding his "loose" game design directions, I submit a line graph, forged from the fires of reason and fact!

[Image: e803dc5233bcdab080174e1586af5b96.png]

For further reading, I have compiled an excerpt of the evidence from this study. This comes in the form of facts and general observations of the two titles, with a side-by-side comparison to determine differences.

[Image: 518ee75fcf4d7fd1a6607d062f1526a0.jpg]

Smart = Smart =  Smart =  Smart
This post is by a banned member (Carusas) - Unhide
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Dude I fucking love MGS, even 4 (you can't say that final battle against liquid wasn't fucking epic), but this had me fucking rolling hahahahah

Snake gets microwaved a la hot pocket lol True Science here haha

I love MGS but yeah, maybe it's not a bad thing that Kojima is doing other stuff now haha

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