OP 02 May, 2024 - 08:55 AM
I recently started to learn ray tracing, and from my understanding, the entire pipeline for ray tracing is very different And if i have to use ray tracing in an interactive scene, I need to generate a texture and then display the texture using openGL 2 triangles.
However, the rasterizer pipeline is entirely using many shaders. So do games just write 2 complete pipelines and switch between them based on if ray tracing is enabled?
However, the rasterizer pipeline is entirely using many shaders. So do games just write 2 complete pipelines and switch between them based on if ray tracing is enabled?