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How to have ray tracing as an optional button

by c1holl - 02 May, 2024 - 08:55 AM
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I recently started to learn ray tracing, and from my understanding, the entire pipeline for ray tracing is very different And if i have to use ray tracing in an interactive scene, I need to generate a texture and then display the texture using openGL 2 triangles.

However, the rasterizer pipeline is entirely using many shaders. So do games just write 2 complete pipelines and switch between them based on if ray tracing is enabled?
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(02 May, 2024 - 08:55 AM)c1holl Wrote: Show More
I recently started to learn ray tracing, and from my understanding, the entire pipeline for ray tracing is very different And if i have to use ray tracing in an interactive scene, I need to generate a texture and then display the texture using openGL 2 triangles.
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However, the rasterizer pipeline is entirely using many shaders. So do games just write 2 complete pipelines and switch between them based on if ray tracing is enabled?

I got this,...

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