OP 03 November, 2019 - 01:22 PM
Which one is better for a college project in OOP? I'm thinking about making a netflix-like app.
This post is by a banned member (acrylic) - Unhide
OP 03 November, 2019 - 01:22 PM
Which one is better for a college project in OOP? I'm thinking about making a netflix-like app.
This post is by a banned member (Cerinthe) - Unhide
13 November, 2019 - 11:58 AM
(03 November, 2019 - 01:22 PM)acrylic Wrote: Show More I prefer JavaFX. I think it's a lot easier to work with and its end result produces a better GUI. If I helped you at all, please consider leaving a LIKE or adding to my REP!
This post is by a banned member (shakyamuni) - Unhide
28 December, 2019 - 08:05 PM
Clearly javafx for me.
I used to work with it for many years, and it s very simple and efficient. With 'SceneBuilder' (GUI) you can construct your layout (.fxml) and use it to interfact with your java class You can also use html page and interact with javascript too. Render customization is simple with css too You can create your own custom component and reuse them in many pages. (ex: list of customer, or a simple custom button )
This post is by a banned member (larrywildman) - Unhide
08 January, 2020 - 08:37 AM
Experienced JavaFX dev here. You shouldn't use Swing anymore, JavaFX is superior. That being said, I can give you a few tips. SceneBuilder is nice for learning how JavaFX GUIs are build but I wouldn't use FXML in production. GUI generation based on FXML relies on reflection which is kind of bad for performance so I advise you to build your GUIs programmatically. There's a framework for Kotlin called TornadoFX which makes this incredibly easy, you should check it out.
This post is by a banned member (shakyamuni) - Unhide
13 April, 2020 - 01:34 PM
(08 January, 2020 - 08:37 AM)larrywildman Wrote: Show More I dont even know what IS tornadofx Thanks for the advise |
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