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Moldvay style of gaming?

by coter - 26 May, 2024 - 01:19 PM
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I'm an ancient gamer by most people's standards. I'm just now joining Reddit and I have come across mentions of 'Moldvay style gaming'. I can tell you from personal first hand experience playing in several of Tom Moldvay's personally run campaigns in Akron Ohio in the years prior to his death that they were very good and well run campaigns. I'm just trying to understand what the term Moldvay style gaming and how it relates to what I actually know having played in several of Tom's campaigns? Can anyone enlighten me?
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(26 May, 2024 - 01:19 PM)coter Wrote: Show More
I'm an ancient gamer by most people's standards. I'm just now joining Reddit and I have come across mentions of 'Moldvay style gaming'. I can tell you from personal first hand experience playing in several of Tom Moldvay's personally run campaigns in Akron Ohio in the years prior to his death that they were very good and well run campaigns. I'm just trying to understand what the term Moldvay style gaming and how it relates to what I actually know having played in several of Tom's campaigns? Can anyone enlighten me? <!--td {border: 1px solid #cccccc;}br {mso-data-placement:same-cell;}-->omegle xender 

I got this,...
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Boy, this hit me like a ton of bricks. You’ve got this classic, personal experience from back in the day, and it makes you question what people mean by Moldvay style now. The same thing happened to me—jumping into this betting app I love to visit where it’s all about going head-to-head with your friends, is fortunately sweeping away the stale, faceless gambling experience I ever had before. It’s more personal, more connected—just like those campaigns you played in. Funny how both worlds—old-school gaming and modern sports apps—are trying to recapture that real, human element.
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Focus on Exploration and Adventure: Moldvay's campaigns often emphasized exploration, treasure hunting, and adventure, allowing players to engage in open-ended scenarios rather than strictly narrative-driven plots.Simple, Accessible Rules: His rulebooks, notably the Basic Set of D&D (published in 1981), aimed to simplify the rules for new players while still providing depth for experienced gamers. This balance helped foster a welcoming environment for both novices and veterans.
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(13 September, 2024 - 08:57 AM)ShonaBrunink Wrote: Show More
Boy, this hit me like a ton of bricks. You’ve got this classic, personal experience from back in the day, and it makes you question what people mean by Moldvay style now. The same thing happened to me—jumping into this betting app I love to oshicasino.bet where it’s all about going head-to-head with your friends, is fortunately sweeping away the stale, faceless gambling experience I ever had before. It’s more personal, more connected—just like those campaigns you played in. Funny how both worlds—old-school gaming and modern sports apps—are trying to recapture that real, human element.

Boy, this hit me like a ton of bricks. You’ve got this classic, personal experience from back in the day, and it makes you question what people mean by Moldvay style now. The same thing happened to me—jumping into this betting app I love to visit where it’s all about going head-to-head with your friends, is fortunately sweeping away the stale.

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