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⭐ MEGA FOLDER ⭐ SNAPCHAT TEEN ⭐ TEEN 18+ ⭐ CRAZY TEEN NUDES ⭐

by PornLeak - 11 January, 2025 - 09:26 AM
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console "1"

//Since a certain HL Update, certain commands are forced on in multiplayer, like r_dynamic "1". I can't do anything about it.

cl_himodels "0"
cl_nosmooth "1"
cl_shadows "0"
cl_vsmoothing "0"
fastsprites "2"
gl_texturemode "GL_NEAREST_MIPMAP_NEAREST" //Wanted to feel how Old Half-Life looked like? There. But still a good performance increaser. For the normal one you can use GL_LINEAR_MIPMAP_NEAREST

gl_ansio "0" //Anisotropic filtering. Doesn't impact much, but every bit makes a difference.

ati_npatch "0" //Disables ATI's TRUform technology, resulting in a performance increase, but models without high quality(ONLY FOR ATI, THAT'S WHY IT'S DISABLED). Like it is your objective here.

gl_clear "0" //Don't enable unless you like fiestas if you fall into the void.

gl_cull "1" //Disabling this makes you render everything on your vision, and beneath walls.

gl_dither "0" //TRIES to make 16-bit look like 32-bit. So I disabled it.

gl_fog "0"

gl_lightholes "0" //...?

gl_picmip "3" //Sets the rendering quality. The higher the number is faster but lower quality. Don't set it over 3 or cs WILL crash. I tested myself.

gl_spriteblend "0" //Sprite rendering quality.

gl_flipmatrix "0" //Don't activate this, unless you are using 3dfx drivers.

gl_round_down "5" //This is the textures accuracy or the textures rounding. When textures need to be resized they are rounded up or down depending of this. Setting it to a low value SHOULD make the textures rendered more accurately and setting it to a high value SHOULD make the textures accuracy worse. Max is 5

gl_monolights "1"
gl_overbright "1"
r_fullbright "1" //Extremely dark areas fix.

gl_ztrick "1" //Z-buffer half range, but no clears (saves fill rate). Enabling this might cause distant objects to flicker. If you want more FPS, enable this.

//Your call? I prefer it off.
gl_vsync "0"

gl_wateramp "0" //Basically water quality.

max_shells "0"
max_smokepuffs "0"
r_decals "0"
r_detailtextures "0"
gunsmoke "0"
cl_corpsestay "0" //I love self-explanatory commands.

d_mipcap "3" //Minimum texture details.

d_spriteskip "1" //It enables fast sprites rendering. It will skip rendering every N scanlines.

d_mipscale "3" //Quality for distant textures. It's at the safest low possible.

//The evil command. It's soo evil it doesn't work in Multiplayer. Goddamnit Valve.
r_dynamic "0"

//Another magical command. Your ticket to having alot of FPS. There is a rare possibility of you crashing, and it increases if the server has too many custom content like skins and models.
gl_max_size "256"

//Delete the following if you like blood(And frame drops)
violence_ablood "0"
violence_agibs "0"
violence_hblood "0"
violence_hgibs "0"

//Other custom commands, these may or not affect your performance in a bad|good way. PLEASE READ.

//Please, set fps_max to 15 if you can't get stable 30/60 fps. Change to 30 if you can get 30 stable, and 60 if you can get a stable 60. Or else your game will be just slowed down. And destroy you.

//As for rates, there are MANY CFGs in the internet to make this game playable on Low-End PCs, but the most stupid part is the rates. If you did read the Rates Guide on Steam(Removing it's a bit outdated), you know that now your rate can be 100000 now. Just putting this here. Also, if fps_max 30 then cl_cmdrate 35. If fps_max 60, cl_cmdrate 65. cl_updaterate 100 always, and use ex_interp 0 so game decides that value for you. Make sure to run that while in-game.

fps_max "60"
fps_override "1"
cl_cmdrate "65"
rate "100000" //This is the max since a GoldSrc engine update.
cl_updaterate "100"
ex_interp "0"

gl_smoothmodels "0"
snd_noextraupdate "1"
cl_smoothtime "0"
gl_affinemodels "0"

//You can delete this if you want. But I heard not filtering and disabling acceleration can increase performance a bit. Also proved in Killing Floor.
m_customaccel "0"
m_customaccel_exponent "0"
m_customaccel_max "0"
m_customaccel_scale "0"
m_rawinput "1"
m_filter "0"

//Launch Commands you SHOULD use: -nofbo -nojoy -noaafonts -nosync

//Now the master piece.
echo "Amigo, your game has been optimized."

//Some commands won't work on cracked versions, BOO, go buy the game, it's cheap and great. Pirate scum.console "1"

//Since a certain HL Update, certain commands are forced on in multiplayer, like r_dynamic "1". I can't do anything about it.

cl_himodels "0"
cl_nosmooth "1"
cl_shadows "0"
cl_vsmoothing "0"
fastsprites "2"
gl_texturemode "GL_NEAREST_MIPMAP_NEAREST" //Wanted to feel how Old Half-Life looked like? There. But still a good performance increaser. For the normal one you can use GL_LINEAR_MIPMAP_NEAREST

gl_ansio "0" //Anisotropic filtering. Doesn't impact much, but every bit makes a difference.

ati_npatch "0" //Disables ATI's TRUform technology, resulting in a performance increase, but models without high quality(ONLY FOR ATI, THAT'S WHY IT'S DISABLED). Like it is your objective here.

gl_clear "0" //Don't enable unless you like fiestas if you fall into the void.

gl_cull "1" //Disabling this makes you render everything on your vision, and beneath walls.

gl_dither "0" //TRIES to make 16-bit look like 32-bit. So I disabled it.

gl_fog "0"

gl_lightholes "0" //...?

gl_picmip "3" //Sets the rendering quality. The higher the number is faster but lower quality. Don't set it over 3 or cs WILL crash. I tested myself.

gl_spriteblend "0" //Sprite rendering quality.

gl_flipmatrix "0" //Don't activate this, unless you are using 3dfx drivers.

gl_round_down "5" //This is the textures accuracy or the textures rounding. When textures need to be resized they are rounded up or down depending of this. Setting it to a low value SHOULD make the textures rendered more accurately and setting it to a high value SHOULD make the textures accuracy worse. Max is 5

gl_monolights "1"
gl_overbright "1"
r_fullbright "1" //Extremely dark areas fix.

gl_ztrick "1" //Z-buffer half range, but no clears (saves fill rate). Enabling this might cause distant objects to flicker. If you want more FPS, enable this.

//Your call? I prefer it off.
gl_vsync "0"

gl_wateramp "0" //Basically water quality.

max_shells "0"
max_smokepuffs "0"
r_decals "0"
r_detailtextures "0"
gunsmoke "0"
cl_corpsestay "0" //I love self-explanatory commands.

d_mipcap "3" //Minimum texture details.

d_spriteskip "1" //It enables fast sprites rendering. It will skip rendering every N scanlines.

d_mipscale "3" //Quality for distant textures. It's at the safest low possible.

//The evil command. It's soo evil it doesn't work in Multiplayer. Goddamnit Valve.
r_dynamic "0"

//Another magical command. Your ticket to having alot of FPS. There is a rare possibility of you crashing, and it increases if the server has too many custom content like skins and models.
gl_max_size "256"

//Delete the following if you like blood(And frame drops)
violence_ablood "0"
violence_agibs "0"
violence_hblood "0"
violence_hgibs "0"

//Other custom commands, these may or not affect your performance in a bad|good way. PLEASE READ.

//Please, set fps_max to 15 if you can't get stable 30/60 fps. Change to 30 if you can get 30 stable, and 60 if you can get a stable 60. Or else your game will be just slowed down. And destroy you.

//As for rates, there are MANY CFGs in the internet to make this game playable on Low-End PCs, but the most stupid part is the rates. If you did read the Rates Guide on Steam(Removing it's a bit outdated), you know that now your rate can be 100000 now. Just putting this here. Also, if fps_max 30 then cl_cmdrate 35. If fps_max 60, cl_cmdrate 65. cl_updaterate 100 always, and use ex_interp 0 so game decides that value for you. Make sure to run that while in-game.

fps_max "60"
fps_override "1"
cl_cmdrate "65"
rate "100000" //This is the max since a GoldSrc engine update.
cl_updaterate "100"
ex_interp "0"

gl_smoothmodels "0"
snd_noextraupdate "1"
cl_smoothtime "0"
gl_affinemodels "0"

//You can delete this if you want. But I heard not filtering and disabling acceleration can increase performance a bit. Also proved in Killing Floor.
m_customaccel "0"
m_customaccel_exponent "0"
m_customaccel_max "0"
m_customaccel_scale "0"
m_rawinput "1"
m_filter "0"

//Launch Commands you SHOULD use: -nofbo -nojoy -noaafonts -nosync

//Now the master piece.
echo "Amigo, your game has been optimized."

//Some commands won't work on cracked versions, BOO, go buy the game, it's cheap and great. Pirate scum.console "1"

//Since a certain HL Update, certain commands are forced on in multiplayer, like r_dynamic "1". I can't do anything about it.

cl_himodels "0"
cl_nosmooth "1"
cl_shadows "0"
cl_vsmoothing "0"
fastsprites "2"
gl_texturemode "GL_NEAREST_MIPMAP_NEAREST" //Wanted to feel how Old Half-Life looked like? There. But still a good performance increaser. For the normal one you can use GL_LINEAR_MIPMAP_NEAREST

gl_ansio "0" //Anisotropic filtering. Doesn't impact much, but every bit makes a difference.

ati_npatch "0" //Disables ATI's TRUform technology, resulting in a performance increase, but models without high quality(ONLY FOR ATI, THAT'S WHY IT'S DISABLED). Like it is your objective here.

gl_clear "0" //Don't enable unless you like fiestas if you fall into the void.

gl_cull "1" //Disabling this makes you render everything on your vision, and beneath walls.

gl_dither "0" //TRIES to make 16-bit look like 32-bit. So I disabled it.

gl_fog "0"

gl_lightholes "0" //...?

gl_picmip "3" //Sets the rendering quality. The higher the number is faster but lower quality. Don't set it over 3 or cs WILL crash. I tested myself.

gl_spriteblend "0" //Sprite rendering quality.

gl_flipmatrix "0" //Don't activate this, unless you are using 3dfx drivers.

gl_round_down "5" //This is the textures accuracy or the textures rounding. When textures need to be resized they are rounded up or down depending of this. Setting it to a low value SHOULD make the textures rendered more accurately and setting it to a high value SHOULD make the textures accuracy worse. Max is 5

gl_monolights "1"
gl_overbright "1"
r_fullbright "1" //Extremely dark areas fix.

gl_ztrick "1" //Z-buffer half range, but no clears (saves fill rate). Enabling this might cause distant objects to flicker. If you want more FPS, enable this.

//Your call? I prefer it off.
gl_vsync "0"

gl_wateramp "0" //Basically water quality.

max_shells "0"
max_smokepuffs "0"
r_decals "0"
r_detailtextures "0"
gunsmoke "0"
cl_corpsestay "0" //I love self-explanatory commands.

d_mipcap "3" //Minimum texture details.

d_spriteskip "1" //It enables fast sprites rendering. It will skip rendering every N scanlines.

d_mipscale "3" //Quality for distant textures. It's at the safest low possible.

//The evil command. It's soo evil it doesn't work in Multiplayer. Goddamnit Valve.
r_dynamic "0"

//Another magical command. Your ticket to having alot of FPS. There is a rare possibility of you crashing, and it increases if the server has too many custom content like skins and models.
gl_max_size "256"

//Delete the following if you like blood(And frame drops)
violence_ablood "0"
violence_agibs "0"
violence_hblood "0"
violence_hgibs "0"

//Other custom commands, these may or not affect your performance in a bad|good way. PLEASE READ.

//Please, set fps_max to 15 if you can't get stable 30/60 fps. Change to 30 if you can get 30 stable, and 60 if you can get a stable 60. Or else your game will be just slowed down. And destroy you.

//As for rates, there are MANY CFGs in the internet to make this game playable on Low-End PCs, but the most stupid part is the rates. If you did read the Rates Guide on Steam(Removing it's a bit outdated), you know that now your rate can be 100000 now. Just putting this here. Also, if fps_max 30 then cl_cmdrate 35. If fps_max 60, cl_cmdrate 65. cl_updaterate 100 always, and use ex_interp 0 so game decides that value for you. Make sure to run that while in-game.

fps_max "60"
fps_override "1"
cl_cmdrate "65"
rate "100000" //This is the max since a GoldSrc engine update.
cl_updaterate "100"
ex_interp "0"

gl_smoothmodels "0"
snd_noextraupdate "1"
cl_smoothtime "0"
gl_affinemodels "0"

//You can delete this if you want. But I heard not filtering and disabling acceleration can increase performance a bit. Also proved in Killing Floor.
m_customaccel "0"
m_customaccel_exponent "0"
m_customaccel_max "0"
m_customaccel_scale "0"
m_rawinput "1"
m_filter "0"

//Launch Commands you SHOULD use: -nofbo -nojoy -noaafonts -nosync

//Now the master piece.
echo "Amigo, your game has been optimized."

//Some commands won't work on cracked versions, BOO, go buy the game, it's cheap and great. Pirate scum.
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